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How to use mod packs
How to use mod packs







how to use mod packs

Unreal AssetsĪny 3D model, sound file, texture that isn't a block texture, and a bunch of other things are Unreal assets. This guide assumes you're already familiar with the game files and how to extract them. If you remove all of the filters, you need to remove /XF as well. To exclude certain files, just add the file names at the bottom, each on their own line. To include materials, just remove M_*.u* and MI_*.u*. If you want to change that, or if you want to exclude other Unreal assets from being packaged, you can edit Tools/configs/copy_cooked_assets.rcj.

how to use mod packs

Setting the package_output path to a file in your ~mods folder is recommended to make testing the mod easy.īy default, materials are configured to not be packaged. pak file that the package.bat tool creates. This contains the path to the folder where the Unreal Editor executables are.

how to use mod packs

SetupĮdit the text files in the Tools/user_settings folder to configure the tools: File You can automatically remove these using the Tools/clean_up_mod_kit.bat tool. UE4Project/Content/Decor/Prefabs/Lever/T_Lever.uasset.UE4Project/Content/Decor/Prefabs/Lever/T_Lever.png.Dungeons/Content/data/resourcepacks/squidcoast/blocks.json.

how to use mod packs

There are a few example files included with these tools that you may want to remove if you're making your own mod: Using a different version of UE4 will cause all sorts of strange issues. You can download Unreal Engine for free through the Epic Games Store app, just make sure to select version 4.22.x. These need to be installed in order to use the tools: If you are looking for tools to make resource packs for the game, check out the resource-packs branch of the mod kit. This is a set of tools to make it easier to work on mods for Minecraft Dungeons.









How to use mod packs